New things happened in the past few months. I was working on two Game Jam projects (both available on the Games page) and started a collaboration with a young chap from US of A on a new Multiplayer title.
Work is in an early stage so I won’t say much about it but I’m pumped! The concept is awesome and the art my partner is creating suits it very well. I hope you’ll love it! More info soon…
Damn… Everything went wrong! Twice this week. First – the whole design collapsed because I believed one of the tutorials/help forums on designing UI. I am sure it’s my fault, I should have read the documentation first. Now I know…
Continue reading “Small mistake can cause enormous damage!”
Those were rough weeks… My “real work” was hard as more and more people required my help in fields I was not really good at and knew almost nothing about. Additionally the situation with TGD became worse as I didn’t have enough time to do literally anything with it. In my case no free time = no progress.
It is great to have around you people who care about you and things you do, and I’m glad that I have one standing always by my side and encouraging me to do my best in everything I do. I’m so thankful for my fiancée who is the best person I could’ve ever met and it is that because of her I started working on TGD as she told me to do what I love not what I need…
Continue reading “Sometimes it seems impossible”
In the phrase “small independent studio” there is only one word that can be misleading: studio.
As I said before, in “we” there is currently only me – founder, designer, developer and tester in one person, so From the Moon qualifies for being small. The same goes with “independent” part – there is no outside pressure on me to create games – I just want to make them.
Continue reading “Work, work, work, work, work…”
It all starts here… Really! We’re starting the development process of our first game. Have I said “we”? Well…
From the Moon is a small studio, very small. There is currently only one person in the team – me! And I am doing all the work right now.
Designing, programming, researching. It’s all on me. It means that the work on the game is going to be slow and long but I can assure you – it’s worth it!
Continue reading “The Beginnings”